Thursday, 14 February 2013

Week 3

Using Material Editor


Enjoyed bringing the object to life by adding maps

The maps were created in photoshop and saved as bitmaps.

The teapot - converted into an editable poly and the elements selected - each element is given an id 1, 2, 3, 4.

Opened up the material editor - chose the slate material editor - multi/sub object then 1 to 4 double click and add bitmap to match the id you want to cover - then the single yellow dot is taken to the object. 

The teapot is rendered and you can see the fantastic creation.

Now for the tea party


adding a metalic look to the knot - give the object a colour select the anistropic option in shader basics, change the specular highlight - in this case specular 72 & anistropy 80 - drop the map onto the opject should turn grey. Render to see effect.  (the background image is the same image on the knot and these are reflected in the cup.

Creating the glass effect - look at map3 the background colour on the object set to black (diffuse) the map on refraction and the map browser on refraction (nb there must be a background setting to reflect on the glass.)  the cup handle is a torus this was not cut but could be.

I used the omni lighting infront - better effects are achieved when more than one light is used and they are placed to create some nice shadows.

Note to self - the donut tool does not create a donut the torus does!!

You can also select an area on your shape to add a map to it - select group of segments using ctrl, once select add map to area - check in render view.


INFORMATION JUST FOUND OUT

Create a symmetric shape with only one side created -
Editable poly - modify list - symmetry - mirror -  copies everything on one side to the other or on top or below.




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