Blue prints are available at sites such as : http://www.the-blueprints.com/
I created 4 views of my model front side back and top in photoshop and saved as a bitmap
In 3dsmax I used the material editor - adding a bitmap and selecting the "show standard map in viewport" option, I created a plane then added the UVW map in the modifier list using the bitmap fit option and selecting the bitmap, then dragging the material editor view to the plane :
I tried to manipulate a box with many segments to reshape it but had a lot of trouble so I tried one box and using the vertices moved them to the basic shape of the model and the used the swiftloop to ad more vertices and moved them to create the shapes I wanted
USe "alt" x to make the shape transparent.
Once I had created the shape I needed for the spinner (only concentrating on one side of the model and added the wheels, I used the symmetry mirror option to create the other side :
I accidentally saved the model with the symmetry included, therefore I could not continue with editing one side and it being replicated on the other, I found out how to delete only the unwanted parts - select the group of objects and convert to editable poly select the faces then select all of the object you want to delete.
I have added some maps to create different effects to the areas on the spinner
One effect I will try out is the glass effect that I tried out in the tutorial this does not show up to well on this screen shot but it may work once I have the right backgrounds. If this still doesnt work I might try out the metallic effect. Which I have put on the body of the vehicle. I will include a mesh smooth on the body and will use symmetry mirror to replicate the other half.
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