The above texture and images were created in photoshop to use on the spinner giving a better effect than flat colour. The blue is uneven and almost dirty which works well on the spinner.
The 3rd image above is being used a reflection so I have chenged the specular highlights on the map - the specular, glossiness and anistropy, I also changed the opacity. (see below)
I have used the 44 image mapped to a small selection at the back of the vehicle, I have imported the image and added the opacity to the map.
This is the completed half of the spinner, I tried the mesh smooth but this was not the effect I wanted all over, I was able to able to use the smooth option to a selected area, this worked much better and I had more control over the effect.
I used the symmetry option on the y axis, removing the slice along mirror, I had to move the mirrored image to get the desired look.
Spinner final model
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