Thursday, 21 March 2013

Explosions and fire

I will need to add explosions to my animation, so I will be experimenting with this

first drawing a sphere, selecting it then shapes, particle system and PArray, then pick object and selecting the object, this gives the explosion particles it that shape (in this case spherical)


When moving the timeline along the particles move outwards

Then by selecting the object make changes in the

rotation and collision :

particle generation :

particle type :  change to object fragments

Object fragment controls : number of chunks  minimum

Now to give the explosion select the Helpers tab (tapemeasure) Atmospheric Apparatus and spheregizmo, surround the object (sphere) with this.


hide the original object then this will show just the explosions

This can also be used for bubbles


To add fire effect

Helpers, Atmospheric Apparatus, SphereGizmo, draw gizmo, go back to modify and add fire effect, click setup to make changes to the fire effect itself.


This effect did not work as well as I had hoped, I found a different way of producing fire from:

Frankland, Rhys, 2013, 3DS Max Fire, Available at http://starmax3d.blogspot.co.uk/2013/04/normal-0-false-false-false-en-gb-x-none.html, Accessed18th April, 2013

By using the superspray in the create, particles menu, I was able to try out different option settings to create a fire explosion suitable for my requirements.


Draw the Superspray emitter (the size of this can be changed) 


SuperSpray -  particle formation - display icon - this effects the area in which the flame grows to.

Particle Generation - various settings to change the start, end and display time is here
I selected the use rate option at 10, by putting the emit start at a minus number allows the fire to have already started in render.   Particle size and variation can be changed to effect the fire particles.

Rotation and Collision is the other area that I changed the spin speed of the fire particles.

Adding an explosion to the using a sphere gizmo adding fire effect and selecting explosion with tendrils should increase the intensity of the explosion in the final render.



For the large explosion at the front of the screen I increased the particle number to 10,000 and change the particle, this did create a good effect but I would need to practice for longer to create a perfect explosion with a better fire effect, although the explosion does fit with the cartoon effect of the rest of the models.  I added smoke explosion to this which does work.






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